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- 160 anonymous users

1 pamdora
10 to 12 per day
0 LordStriker
It was 5
0 o_O-
10 per day seems acceptable, 5 was low. 250 is crazy I can tell :P
1 pamdora
correction, meant 10 to 20 per day, agreed 5 was to low and 250 is insane ;)
0 Invalid_ID
10 hits is good enough.
1 Dissenter
the 250 is fun for wars and very chaotic. It was fun for an age but we can go back to 5 or 10.
0 ManxTT
I like it the way it is.
0 Adymon
1- per day is enough to do damage, i like. Maybe bring back the 15turns rule?
3 PyrotechSI
5 per day would be enough
1 Lokkki
yeah 15 turns uncapped!
2 yoshi9nufc
20 per day would b perfect
0 D4lton
It's good now in age 9 for me though.
0 Invalid_ID
I'm pretty sure only the big accounts vote for this.
3 Elfie
I am pretty sure that most people would see the sense in it. The game should be about coordination of alliances surely, not a rogue account going awol and causing lots of damage.
0 o_O-
The 250 attacks rule has made the whole point of big accounts and hence running alliances useless. So, it depends, if you are in an alliance and vote for the 'pwnage' of others, keep in mind that yours will also get 'pwned'.
3 Elfie
Agree with what you are saying o_O-
Big accounts are vulnerable which is good, but surely not from a single attacking account, it should be from a coordinated alliance based onslaught
3 meeker
At least lower the amount of times you can hit one player each day, but preferably the total amount of attack turns you get per day as well.
3 Vivlady
hate to agree with so many, but as someone who has felt the wrath of 250 turns, ie just under 30k attacks on me, id have to agree with the majority here and say 10 to 20
3 Evilpoptart
Agreed. A rogue account with no strike should NOT be able to tear down an account with a billion DA. I seriously doubt Rhode Island can take down Russia, I don't see how it should be so in the game
0 Shane
Limit the number of hits per day, OR limit the amount of damage that can be done on a big account, No way should 3 rought accounts that took 2 days to create should be able to cost a rank 1 account billions of damage, Having these type of accounts in the game will only encourage people to use proxys and create 10+ fakes, build them up, And just try and whipe out big acounts for 'Giggles'
0 shipsi
if somebody hits one and the same player more than 5 times a day he is probably sabbed or chain-sabbed --- so whats the problem? Nobody would be so silly and attack always the same player if he is not in war with him. But if he is in war with him, then it should not be limited --- this is a war game !
3 Evilpoptart
The problem shipsi, is the fact an unsabbable account can do this damage. They can be worth next to nothing, and cost large accounts billions. That is not balanced.
2 krisv
shipsi, are you in an alliance? seeing your main account getting destroyed, without being able to do little to nothing back really makes you wanna quit the game!
0 beebob2uk
as "LordStriker" said, there was never 10 attacks a day.
it was 5x1 not 10x1
5 was acceptable, but there need to be more attack changes made than just this.
48/day, 1-15/attack need to be returned too.
3 Elfie
I would imagine that a more realistic way to approach this would be to allow a decent number of attacks, let's say 20, but make the damage impact proportional to the SA that is hitting the DA. So SA being 5% of DA would have much less effect than SA being 20% of DA, with the higher the SA the more damage. It would still then allow all ppl to have a pop, but the damage relative to the effort.
3 Jazz
yup, 10 or less a day should be the way! ^_^
When you only got 5 or 10 turns a day you really had to do your best to try and find a decent target. Back in the day it really was a hunting game. lol
That way you also ban the crap-hits you get nowadays...
And of course I have to agree on the one simple account 250-turns of mass-destruction thing. It's just not fair for the big guys.
0 Carlos
250 hits its good, helps to keep the rankers calm
0 custos
bring back the 15 turns rule, instead of 1 turn = 15 turns. If we have 10 hits per day on one account then that could still do alot of damage to a player if organised right that is not what i would like to see and for people to complain later on in the age bring back the 5 hits rule that worked.
1 Pinturicchio
yeha.. need the old system.. I dont see why it was changed in the first place.. was one of the things genius about this game if you ask me..
3 Elmer-RF
5-10 dunno, anything but an unlimited attack on a single player
3 crustymusic99
The good thing about this age is large accounts are massable again, unlike past few ages. They just went too far. 10x is good.
0 tonyrodolfo
it should just be taken back to only being able to hit some one 5 times a day and you could use 1-15 turns on them and go back to the old turn alow people to save up there turns if they want cause right now its just dumb trying to find some good gold with a top 30 da you should be able to hold more then one turns worth of gold and right now you cant
0 KyleCias
i think they should bring back 1/5 turn per day!!! its the best..
0 Lady_Evanescent
Why spoil the fun? :D
0 Fugitive
i think 20 is better..
0 biglou250
250 x 1 is just nuts. 10-15 attacks a day would be ideal.
0 Bossofbosses
I find it fair game if someone wants to dump 250 attack turns on someone. The thing is, there should be some formula to whereas, 2 accounts with 10million SA each should NOT cause a 2billion repair damage bill to someone with 1billion DA.
THAT, is what's crazy. How non-existant STRIKE lowbie accounts can bring even the best of the best DA accounts to their knees.
1 SocceRoo
I think 10 sounds fair enough, you should need to find 25 people to do the equivalent damage 1 player can do with 250 turns.
0 Thunarsgodhi
I'm good with unlimited attacks. But that being said, I think being able to hold 250 attacks and getting them so quickly is a bit nuts. 100 attacks max and a turn every 2-4 hours would make them more valuable and less likely to all be thrown at a target or two.
3 Don-
24 is too much, 8 worked well, but in bringing in new players more turns is good, so i guess around 1/2 what we get now around 12 would be good.
1 Twilights_Judgement
It needs to be 5 per person per day, max. And the amount of attacks a day... I'd be happy with say 8 :p
1 Nasser
Agreed , 10 hits max on the same person per day is reasonable.
0 Adymon
Just bring back everything about Age 6.
3 Curtis Jackson
@all the bigshot slayers out there who like the current system:
how would you like it if every player out there goes slayer, because it's a pain to keep a DA account this age?
you'll have 600 mil SA and hit for 100k gold
think about it !
keep the damn game fair for everyone...
0 umbrus
250 is way too much but its fun, i think something around 30-50 would be good because there are less players and the whole coordinated mass thing will have less people joining in, so more turns must be allowed to make up for the loss in players. However if the unlimited clicking option does go through then i think not even 50 would be enough as monster accounts wont have a prob taking such a mass
1 smoking_panda
5 to 10 is the best
1 diablo
It should be limited to 10, what is the point of having a huge acct build over 2 months be destroyed by a guy who plays for 2 days and then decides to mass.
1 Santino_Corleone
Unlimited attacks on 1 account is BS. people that spend barely any time on the game except for like 2 weeks where they build up SA, can destroy accounts that have contributed much much more in the game than them. That doesn't seem right to me..
0 Zeta
30 -50 would be perfect IMO
allow masses to cause damage but when held by more than 5 players.
2 Feril
I don't agree at all with massing this age. Why should a big account take so much damage, and then not be able to do anything to them back?
There are way to many turns floating around right now, in age 7 I was easily able to hold 150m and not have to have a panic attack over getting hit for 2m like this age (1 turn).
I agree with beebob on this totally.
1-15 attack turns per attack was awsome.
0 agentd6
no keep it the way it is becuase with more attack turns u can really change your rank
3 deadly_marshmallow
I have a small change I'd like to make to this idea..
There needs to be a limit on how many times you can attack one person. I think 5 times per 24 hours is perfect. That way massing could be controlled a little bit more AND it could curb some pretty ridiculous farming habits people have developed due to the 250 attack turn cap that's in place now.
2 Feril
its easy to change rank with less attacks as well, why hit 30 people for 1m when you can hit 1 person for 30m with less attacks? just have to be smart about using them, and its very easy to become a good slayer.
0 alwaysl00king2
I agree, 12 attacks a day is plenty. I also think 96 spy attempts is plenty (and have sentry actually protect u from spying). I think 24 sab attempts a day are plenty. Just bring the success ratios a bit more into reality, but keep some randomness. I feel if you save up your turns, you can use them any way you wish! No limits against any particular target. Bank unlimited turns
1 Santino_Corleone
10 per day seems alright. unlimited is just stupid. Anyone that puts in a 2 week effort can mass almost any account now. People that spend more time and effort in your game, shouldn't be punished for that. On the contrary, they should be rewarded.
0 T(0_0)ny
i agree but i have no votes left
0 good_dog-AL2
I think 10 attacks against a single player is enough, and I'd like to see turns reduced to 12... the 24 turns/day we have now just encourages turn farming and low gold hits. I do think players should be able to bank more turns, though... perhaps 500? This means it would take a coordinated effort to do significant damage to a good account, but still allow alliance on alliance action if needed.
0 alwaysl00king2
Santino_Corleone...I agree. ANY ONE WHO PUTS IN A TWO WEEK EFFORT, or better yet ANY ONE WHO CREATES A FAKE ACCOUNT can bring down a top player who spent months (with current rules). I still think u can attack a target if you have the attack turns..but still less attack turns earned will be nice. The rest of the theory is covered in another topic.
0 koffiedwerg
5-10 is more than enough.
0 alwaysl00king2
To make it so I am clear on my own thoughts. I think we should earn 12 attacks a day. Now we can bank those, and then use them any way we wish. However in fairness to those who work hard, versus someone who doesn't. I think the SA should be closer to the DA before you get defended vs. retreated. Having someone working 1 hour a day taking down a player working 20 hours a day is not good.
0 BlueSt0rm
I also think that 12 turns a day would be correct (1/every 2hrs) Also , you can save up to 500 but you can't use 250 on a players. I would like to see a max of 10 attacks that can be used on a players so that n00bs can kill the big TFF guys. Attacks turns is a must for slayers but too much is like not enough. 12 seems to be really good for me.
0 BlueSt0rm
so that n00bs can'T kill the big TFF
sorry *typos* again...
0 iKon_
BRING BACK 5 ATTACKS PER DAY
1 sems
10 attacks a day max, even a n00b with 1mil SA can destroy a big attack with 250 turns
0 cynik
I'm sorry, but I've been out of KoC since age 3...for my clarification, we're talking about 5 attacks on one army per day, and not 5 attacks per day period? That would be queer only being to attack 5 times when you have maxed out your ATs...you'd never be able to use them all...but 5 Ats/day/army makes a buttload of sense...I'd vote for that if I had any votes left.
3 chemikills
more than 10 attacks is far to damaging to an account
Limit them plz :)
3 shof
10 per day please, im so sick of attacking for 2 mill because it's insanely hard to find any better. i remember being easily able to hold 20-30 million in past ages now it's a miracle to hold 3 mill
2 scelestus_dMAC
As much as I love having lots of turns, I feel you big accounts' pain, plus I realize that you guys are the only reason there's gold anywhere in the battlefield.
12 turns seems reasonable...
0 LP4ever
15 sounds good to me..
1 Lord_Galdor
You must simply make a player feel like every attack counts. Ten per day sounds good, but if you don't make your ten attacks, the next day the counter resets. The way it is right now is sick, people are hitting me for one turn of gold like clockwork. I sometimes don't even have the time to spend my gold!
0 winter
20 would be nice
0 drowning
10 per day! That's not a lot of attacks you can do. I know 250 is a hell of alot but if you save for like 200 turns I think you decerved it! To have that mutch patiance, so i think 250 is ok. Maybe 150 would be better, but 10. 10 per day!? Damn that's nothing.
3 Sabb-United
quited this age just made acc to be ready for next age and already getting rtd hits with fcking 45tff!!! change back attackturns?
3 Dagon
10 - 15 sounds most reasonable with me.
1 pamdora
keep some chaos so 50 or less attacks per day on one account, raise percent ratio of Sa to Da to stop newbies massing top Da accts, 6 to 12 attack turns per day with a 500 to 1000k max to bring back the days of gold on the battlefield. If this isn't changed next age will as suggested above be an age of all slayers... how boring!
0 ishot43
Bring back the 15 turn rule. Or something more similar.
2 colleca
i say limit attacks to 10 a day cause they second account hacks are just massing big DA's
3 Daus
5 or 10 per day is enough, 250 is insane.. it discourage people to have big accounts
3 ThomasA
Agreed, As it is it is way too much and discourages people as they have to be either insanely banking or insanely attacking and also trying to avoid masses from untouchable accounts
0 hemi_dodge
keep it the same
0 sh4d0w_aLch3mis7
@pamdora: nothing wrong with an age of slayers, id actually love that. lots of slayers means lots of weapons to be sabbed :)
speaking of which, lets get better sab ratios ;)
0 blankslate
I think we should just go back to 24 turns a day, Attacking is part of the game. Everyone should have a chance to do it, and thats how they grow, Quickly if i might add. but thats what the active players have to look forward to is attackin and useing those turns. With the 3 hour system. It just takes too long. I have played sense age 1 and well i think that you should go back to how age 5 was.
0 sh4d0w_aLch3mis7
agreed, 15 attack turns for a full attack and 30 min turns seemed to work a whole hell of a lot better than this, i never had any problems with it