Give us more commander changing turns (General)

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Give us more commander changing turns

It would be great if you had more commander changing turns!

  1. this would be awesome to have!

  2. yes i agree
    3 is too small
    15 is too much, i think in age 6 or 7 we have that
    8 or 10 would be good

  3. We need more commander changes, Having only 3 is a joke as that makes it almost impossible to recruit people later in the age as a large percent of the smaller guys have already made mistakes picking they commanders and have no changes left.

    Shane

  4. 5-7 is good

  5. Agreed - 5- 7 would be great.

  6. yeah 5 commander changes would be good

  7. I used to be of the opinion that fewer was better. But I have to say that I agree with an extended number, in some cases, due to reasons beyond a person's control, they may be forced into a change. I also think that people should be allowed to be flexible in how they approach the age, including who they start and finish with etc.

  8. exactly, the fact most waste a change on day 1 of the age is also a pain!

  9. 5 to 7 agreed

  10. i think 5 would be more then enough

  11. we need a base set of 10 changes

  12. I guess an opportunity to change each x-amount of days/weeks would be a good option

  13. 5 would be sweet as

  14. 5 is more than enough.

  15. I've always though that you need freedom to choose your commander (or a new one) anytime you wish.

  16. 5-10, anywhere in there is plenty, this also helps out the people that think clicking should be limited. If they don't have the time to click, but they do do some, they are always open for the "boost' option as has been used for age upon age by basically every chain.

  17. a strange idea/thought occurred to me.....what if you had 5 commander changes....

    if you ran out of commander changes you can purchase it from the armory or something for a lot of money....and the amount for this buy option is proportional to your tbg and total armory or something like that.

  18. I think five is a fair value for this. It allows for rewards, making new alliances, and players finding a way to replace crappy commanders. Any more than this gets abused.

  19. 5 seems a right number. It's been 2, it's been 15 in the past. 2 is not enough, and 15 was way too much cuz everyone kept joining everyone for growth. With 5 changes, I can at least do a few more contests in my clan with the grand prize of top of the chain for a couple of weeks.

  20. Five to seven sounds good, yes. After the clock is implemented, make it one change per month (not as in: each month you get a change, but rather: if the server will last 6 months, you get six, if it lasts 12, you get twelve, etc.)

  21. 5 is fine, not that i complain over the 3 we have now, but i seem to have alot of problem recutting new member's since everyone allready use't there 3 for now. :(

  22. In our alliance so far we feel as a group 3 changes is fair, unless you are kicked by your commander, then you get up to two more opportunities. We also feel Changing commanders because your commander's account has gone idle should not count against you.

  23. I think there should have more commander changes. It is ridiculous to only be able to change 3 times. I know it means more loayal members but seriously it is not enough for growth/rotation deals. I've been recruiting and I got some messages saying they can't join me cause they have no commander changes left. I think that 6 commander changes would be good and be changed only once a month !!!

  24. 5 is a good number

  25. 5 or 6 idc

  26. 6 turns ftw!

  27. 5 to 7... yeah. =)

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