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Mr_Man

Open ideas
  1. 69 votes
    3
  2. 5 votes
    3
  3. 137 votes
    2
Completed ideas

None

Declined ideas

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Comments
  1. I like it. If you added the withdrawal fee and made it only a static amount (1 million sounds just right) it would be useful early in the age when you can't buy expensive weapons to bank, yet.

  2. I play KoC despite, maybe even BECAUSE of the lack of graphics. If I want a graphics-based game, I'd play Runescape (everyone tells me how much they hate that game).

  3. Besides, why take away all the fun for those coders writing the programs?

  4. It's called unit production.

  5. I think that things that happen to shexshay_huneee shouldn't happen, and should be fixed, but the way to do it isn't to let people have more than one account. They're already planning to let banned people have their say, so that might fix it.

  6. I don't think it's up to the KoC admins to do that. Uservoice people are in charge of that.

  7. Nah. Their money is part of what attackers earn. Besides, people from different parts of the world play. Like 2 of my commanders have been from Northeastern Europe. That'd be a disadvantage for them.

  8. Well... just attacking kills their soldiers. However, small armies loose far less men, so I see what you mean.

  9. This is a dupe. There's one near the top that says "make the captcha appear every 15 minutes or so". Same thing.

  10. This is a great idea. Absolutely terrific. Sometimes the ads will keep me from loading the page for up to 10 seconds, and when I just sold 25 BPMs, that 's the last thing I need. If they do this, though, there should be no way to tell if someone is a subscriber, just to avoid discrimination.

  11. Interesting. If it were just one turn a week, that would be a great advantage, but not too intrusive. Definitely not every day, though. However, I think maybe you shouldn't be able to attack others, as well.

  12. That would make attacking too easy. Also, it would destroy the point of spy/sentry.

  13. I think it's quite plenty. I think that because it IS quite plenty.

  14. Um... just not KoC. Maybe some other game. Interesting, though.

  15. Seems pretty cool, but honestly, that wouldn't so much make players stronger as it would alliances. They could have a few guys who are 100% spy ratings with huge armies so can buy lots of spies and spy tools, and could go on sabbing sprees. I'm not much for this idea because it wouldn't have enough benefit to people who aren't as involved in alliances, even if they're in one (like me).

  16. Bank it in weapons. Yeah, it's only a 75% return, but if you don't attack for a long time, you can bank attack weapons and not have to worry about having to repair them and such. If you do attack a lot, well, you could always bank sentry or spy tools.

  17. Amen to this. I go the DA route for the large part of the age, in the hope that later in the age people will have more money and I can move to an attack-centered lifestyle. This would also somewhat encourage larger army sizes, which I think makes the game more fun for everybody.

  18. I'm not really sure... I may vote 1 or 2 for it later, but for now I'll save the votes, because part of the clickers' advantages for alliances is that it will increase the armies of people in the alliance, and not someone who just sabbed you. As for the problems with current recruiters, they aren't very numerous, especially non-alliance ones like DDL.

  19. I took a break from KoC once, and when I came back, I found that there was this house rule among tons of people that online attacking is suddenly bad form. What?! I've learned to make purchases or upgrades very quickly so as to keep people from getting that money. If someone is fast enough to attack me in that time, good for them. I don't think that should be wrong. It's just part of the game.

  20. This isn't Counter-Strike, where someone can become the best all by themselves. It takes teamwork, LOTS of teamwork. And check out Adymon's account on KoC. 22 officers and counting, started the age out with 0.

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