if you agree to join a chain you agree to wear that chains tag. this seems reasonable, why do you need sub-alliance tags? if you dont want to wear the chains tag... dont be in the chain.
thats kind of the opposite of what i think there night_hawk :p
having it every hour means that to play to your full advantage you have to click every hour, whereas unlimited (like it used to be); you can click approx 6,000 links in one hour and that might be all you do in a day... some may choose to do 100k but thats upto them, if they wanna put the effort in, they should get the reward
definitely need to keep advertisements... thats not even a question.
however the number of people that start up the game and complain about the adverts that pop-up or make noises, they instantly find someone who directs them to admuncher... having these adverts without a doubt cuts the admins revenue.
i know its a pain looking for a new advertisement contract, but it will net you money in the end
chemikills that is your opinion based on your way of playing.
other people have other opinions, they removed the biggest part of the game for me, if they removed attacking you wouldnt be happy either -_-
all game activities are pointless... its a game.
however, this game used to offer us unlimited clicking and when it was taken away the game dynamic was destroyed. we want it back :)
your DA starts out at 100% x soldiers x weapons
next upgrade its 125% x S x W
next 150%, etc etc. because its a multiplier based on the base value of your soldiers and weapons, you're thinking it should raise 25% ontop of the value given by the previous fortification, but this is not the case
10000 x 125% = 12,500
12500 x 125% = 15,625
10000 x 150% = 15,000
Feril; you could theoretically make it so that you can click everyones links whilst logged in with the exception of your own.
however, whats to stop one guy sitting and clicking a friends link over and over and him doing the same for him in return?
or indeed making a fake account, and using that to login and click your real accounts link continuously?
i agree with this one, i have done it myself in the past and am a hypocrit, but handing accounts to other players is pretty stupid, i know its to keep chain head accounts alive when the player quits, but you should just pick your leader based on reliability and if they cant make it til the end of the age.. you've made an unfortunate choice this age.
clicking your own link over and over discourages the need for officers, which discourages players from recruiting new people to the game.
admins want you to bring your friends in as your officers, if you just click your own link over and over each day, firstly you wont need to recruit anyone and secondly you probably wont have any friends :p
the problem here is that people already use GM to do it Lokkki, which just gives them an unfair advantage.
you either have to have a system that everyone can use, or ban its use and its just simpler to have an in-built system for everyone to use.
as "LordStriker" said, there was never 10 attacks a day.
it was 5x1 not 10x1
5 was acceptable, but there need to be more attack changes made than just this.
48/day, 1-15/attack need to be returned too.
this is definitely a good idea.
new players are always wondering how long is left of an age and there is never an answer for them.
i think its good for new players to have some time to learn before a new age begins and they can have a real go at ranking well.
also for more experienced players it is always useful to plan things out based on a solid timescale. rotation deals / sell-offs etc
removing this is a good idea.
online status causes unnecessary drama and its not true for most people that online players have less gold. most of the people i see with a lot of gold are online. its only really the case that it gets less at the higher end of the spectrum and then a lot of those use autorefreshers to look online and hold lots of gold too... so generall yea, good idea to remove this
unlimited clicking adds a currency to the game thats appealing to lots of players.
those who have a lot of time can click all they want and get a big bonus from it (time spent should logically = getting better in the game).
those who dont have any time to click can grow more from their commanders who do have time, so they get something from it too. yes they get less, but they put in less effort
presuming this encompasses all aspects of attacking in age 7, then im a Yes voter.
1-15 attack turns (some players dont like probes, but new players do)
48 turns a day (gives the new players single turns to throw about more often)
5 hits on each person per day. (you have to decide if its better to use your turns on a person for gold or mass, you cant just keep throwing more turns at them)
if you agree to join a chain you agree to wear that chains tag. this seems reasonable, why do you need sub-alliance tags? if you dont want to wear the chains tag... dont be in the chain.
0 Sub Alliances - 7 months ago
thats kind of the opposite of what i think there night_hawk :p
having it every hour means that to play to your full advantage you have to click every hour, whereas unlimited (like it used to be); you can click approx 6,000 links in one hour and that might be all you do in a day... some may choose to do 100k but thats upto them, if they wanna put the effort in, they should get the reward
3 Make clicking unlimited - 8 months ago
definitely need to keep advertisements... thats not even a question.
however the number of people that start up the game and complain about the adverts that pop-up or make noises, they instantly find someone who directs them to admuncher... having these adverts without a doubt cuts the admins revenue.
i know its a pain looking for a new advertisement contract, but it will net you money in the end
3 Get rid of talking advertisements - 8 months ago
chemikills that is your opinion based on your way of playing.
other people have other opinions, they removed the biggest part of the game for me, if they removed attacking you wouldnt be happy either -_-
3 Make clicking unlimited - 8 months ago
all game activities are pointless... its a game.
however, this game used to offer us unlimited clicking and when it was taken away the game dynamic was destroyed. we want it back :)
3 Make clicking unlimited - 8 months ago
this would be abused far too much by cheaters. just not worth the hassle.
0 unit production GREAT IDEA - 8 months ago
your DA starts out at 100% x soldiers x weapons
next upgrade its 125% x S x W
next 150%, etc etc. because its a multiplier based on the base value of your soldiers and weapons, you're thinking it should raise 25% ontop of the value given by the previous fortification, but this is not the case
10000 x 125% = 12,500
12500 x 125% = 15,625
10000 x 150% = 15,000
0 Fix the % increases for the upgrades to show correct amount - 8 months ago
lol... who the hell is voting on this?
this is the structural basis of the game. without this there is no KoC.
0 get rid of the pymarmid growing of top TFF army,s - 8 months ago
Feril; you could theoretically make it so that you can click everyones links whilst logged in with the exception of your own.
however, whats to stop one guy sitting and clicking a friends link over and over and him doing the same for him in return?
or indeed making a fake account, and using that to login and click your real accounts link continuously?
3 Make clicking unlimited - 8 months ago
i agree with this one, i have done it myself in the past and am a hypocrit, but handing accounts to other players is pretty stupid, i know its to keep chain head accounts alive when the player quits, but you should just pick your leader based on reliability and if they cant make it til the end of the age.. you've made an unfortunate choice this age.
0 stop allowing people to hand off accounts. its ridiculous - 8 months ago
clicking your own link over and over discourages the need for officers, which discourages players from recruiting new people to the game.
admins want you to bring your friends in as your officers, if you just click your own link over and over each day, firstly you wont need to recruit anyone and secondly you probably wont have any friends :p
3 Make clicking unlimited - 8 months ago
the problem here is that people already use GM to do it Lokkki, which just gives them an unfair advantage.
you either have to have a system that everyone can use, or ban its use and its just simpler to have an in-built system for everyone to use.
0 Have 'Autofill', Like Greesemonkey Scripts - 8 months ago
as "LordStriker" said, there was never 10 attacks a day.
it was 5x1 not 10x1
5 was acceptable, but there need to be more attack changes made than just this.
48/day, 1-15/attack need to be returned too.
0 Bring back the limit of attacks to ten per day - 8 months ago
this is definitely a good idea.
new players are always wondering how long is left of an age and there is never an answer for them.
i think its good for new players to have some time to learn before a new age begins and they can have a real go at ranking well.
also for more experienced players it is always useful to plan things out based on a solid timescale. rotation deals / sell-offs etc
0 always have a clock that says when the age will end - 8 months ago
removing this is a good idea.
online status causes unnecessary drama and its not true for most people that online players have less gold. most of the people i see with a lot of gold are online. its only really the case that it gets less at the higher end of the spectrum and then a lot of those use autorefreshers to look online and hold lots of gold too... so generall yea, good idea to remove this
0 Don't show when someone is online. - 8 months ago
unlimited clicking adds a currency to the game thats appealing to lots of players.
those who have a lot of time can click all they want and get a big bonus from it (time spent should logically = getting better in the game).
those who dont have any time to click can grow more from their commanders who do have time, so they get something from it too. yes they get less, but they put in less effort
3 Make clicking unlimited - 8 months ago
presuming this encompasses all aspects of attacking in age 7, then im a Yes voter.
1-15 attack turns (some players dont like probes, but new players do)
48 turns a day (gives the new players single turns to throw about more often)
5 hits on each person per day. (you have to decide if its better to use your turns on a person for gold or mass, you cant just keep throwing more turns at them)
3 Age 7 attack rules - 8 months ago